Added a form 2 of the slime (you get 2 different forms depending on where you created the slime) 4. If youre hit by their shots (and didnt die on instant), youre gonna be stunned and have to ranomly drop some content in your vacpack. Though we may support modding one day in an official capacity, we are currently focused on delivering the game we've planned for our players. Electric slimes shoot less than before (they arent a minigun anymore) 2. ![]() We don't want to give you the impression that Monomi Park dislikes mods or modders, but, simply put, mods greatly complicate the way we are able to support the game and ranchers playing it. Feedback on upcoming content and systems is very important to us, and we would like to avoid providing access to those before they are ready, as to not give incorrect impressions as to what we are aiming for and possibly change what that feedback would be if first presented with them in what we consider an acceptable state. A simple mod that aims to bring pokemons shiny system to the slimes of slimerancher. Aggressive - All newly spawned slimes and largos are feral. The gadgets blueprint becomes available after you obtain the gold teleporter and gold warp depot blueprints. I have designed it to be a late game item. Its basically an infinite capacity enderchest. Ineffecient Vaccing - Sucking and shooting with the vac gun now costs energy. This mod adds a 'Quantum Storage' gadget. Regarding mods which provide access to yet to be released content this is something we strongly discourage. This mod has the following challenges: Infinite Energy - Makes you never run out of energy. You are free to do it on your own, but by modding your game you may be forfeiting support from Monomi Park if you experience technical issues. There is no official means to mod Slime Rancher 2 at this time and we do not officially support it.
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