![]() It can be expected for a factory to reach a good veterancy level in a game, even up to Level 5. It is generally accepted that a non- assisted factory that produces non-stop will achieve the 5 th level of veterency at around the 20 minutes of production. The veterancy level growth is not linear, however, since higher veterancy levels increase production speeds, in terms of time to achieve veterancy, it is almost linear. This means that the veteran factory will still consume mass/energy at the same rate as any other level of veterancy, it will just be creating more units. This means that a Level 5 factory will produce units in half the time, for half the price in terms of mass and energy. Production time and costs are reduced by 10% for each level of veterancy. They gain 1 XP for every unit built or add-on installed, regardless of cost. The Cybran Proto-Brain Complex, when in flight-mode, triples the XP earned for friendly units within its area of effect.įactories gain veterancy primarily by building units. This means that a Tigershark Submarine will have to destroy as many units as a Poseidon Battleship, to obtain the same effect. The requirement for veterancy is determined by type, and not unit power. The amount of experience required for each level of veterenacy is generally the same, and not on an exponential basis. Once a certain amount of experience has been obtained, the unit in question, gains a consequent veterancy level. To boost veterancies, try distracting your enemies with a secondary force.ĪCU Veterancy Level Effects ACU EffectĮvery time a unit destroys another unit, it gains a certain amount of experience. The tables below outline the relationship between the five levels and subsequent effects. The only exception is the ACU, which gains double the effect. The effect is the same for all units, mobile or not, of +10% HP and Damage per level, and +25% faster health regeneration. The map is almost identical to Shiva Prime in the Cybran Campaign, except with the lack of the power coils or drone-deployers.The general effect to any combat unit of being a veteran is an increased HP, increased damage, and increased health regeneration. Shiva Prime also features in Supreme Commander's Multiplayer map selection, housing 3 player-starting positions. Shiva Prime itself could also be seen as a weapon, given that its terraforming ability could strip planetary atmospheres and cause massive natural disasters, eventually rendering worlds lifeless- something that Guage planned to exploit against Altair II. ![]() If these power coils are destroyed, Shiva will deploy waves of specialized anti-land 'drones' against it's primary threat, which happened to be Ivan in his confrontation with Gauge. They are among the few specific places protected by the quantum shield, for obvious reasons. This powerful shield is powered simaltaniously by 4 power coils located around the edge of Shiva. Firstly, Shiva has the ability to create an extremely poweful quantum shield, which protects specific places on Shiva from any type of damage known-to-man, which conveniently aided Gauge, as he built specific parts of his base under the quantum shield. Shiva Prime is known to have special defenses made for it, from Ivans confrontation with Commander Gauge over Altair II. Ivan then teleports onto Shiva Prime and successfully defeats Commander Gauge on its surface. Shiva Prime is then first seen as Ivan enters the Quantum Gate to Seraphim VII and bears witness to Commander Gauge launch Shiva Prime into Seraphim VII's upper atmosphere. The Royal Guardians aid Gauge in his campaign to seize Shiva, by ripping data of Shiva Prime's launch sequence. Brackman, that Shiva Prime is an extremely effective terra-former, that has existed long before the Seraphim. ![]() At the start of the Cybran campaign, Ivan is told by Dr. Except Thalia is reminded by Gauge that she 'helped him acquire the last remaining piece of the Shiva Prime puzzle'. Dominic Maddox doesn't even get to know what Shiva Prime is until Ivan shows up at the Coalition Commander Center on Altair II, same with Thalia. Its origin, or even its description, is heavily clouded until the Cybran campaign. Shiva Prime is said to be the cause of the entire Supreme Commander campaign. Brackman, it is far more advanced than any terra-former the Coalition has produced, for it works a lot faster and works on all classes of planets, assuming it has a nearby sun. Shiva Prime is an ancient (to the Supreme Commander 2 standards) planetary ecosynthesizer, said to have existed before even the Seraphim by Dr. Shiva Prime in the last mission, from above
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